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Warren War

August 07, 2015 to August 09, 2015
Shittimwoode

Bellingham - Whatcom County, WA

Autocrat: Khaidu Naranaimorin device131OP

When: August 7-9, 2015

Where:  Hovander Homesead Park, Ferndale, WA 98248
Event Steward:  HL Khaidu Naranaimorin
 khaidukhan@msn.com
    (360)927-7483



Greetings to the Known World!

Warren War is back!  Come join us as we prepare for a great weekend of fun and mayhem!

Also, a new addition to the fun..."Art's & Arrows" where Archery and Arts and Sciences are combined, almost an event in itself!

Site Fee:

-$20 for Adults ($15 Day Fee)

-$5 for Youths ages 13-17

-Free for 12 and under

- NMS fee of $5 for Adult Non-Members

- $12 per night RV fee


NO WATER ON SITE.  Please bring your own water!

FIRE BAN IS IN EFFECT. * UPDATE* Currently no recreational fires. No Tiki Torches. No Fire Dancing.  Propane stoves only. Propane fire rings may be ok (no guarantee, see autocrat first). Fire Extinguishers required. Info will be posted at Gate.


Schedule of Activities:

Friday:

- 10 AM - Gate opens to merchants

- 12 Noon - Gate opens to the populace

- Last Light - Archery Equipment Inspection (see Archery section)

- Dusk - Archery "Night Attack"

Saturday:

- 9 AM - Morning War Court

   - Archery equipment inspections(see Archery section)

   - Start picking up Siege cooking supplies

   - Pick up Siege Embroidery pack at Gate

- 10 AM - Armor Inspection

- Archery Range open

- Thrown Weapons Range opens, start signing up for the championship

- 11 AM - War Scenarios start (see war section below)

12 PM -Thrown Weapons Championship begins (see below)

- 1 PM - Stop picking up Siege cooking supplies and start cooking

- 4 PM - Judging of Siege Cooking begin

  - Turn in Siege Embroidery projects for judging

   - Bardic Championship begins ( Starting time likely to change, please check at event! also see below)

6 PM'ish - Evening Court (after bardic championship)

Sunday:

 - 9 AM - Archery Range Open

 - 11 AM - Archery Range Closes

 - 5 PM - Please be off site by this time


* Schedule subject to change...naturally.


War Scenarios:

Two forces both wish to occupy an abandoned castle located on our fair lands, and must race to it, keeping the other side at bay while attempting to gain advantages for the final fight!

Heavy fighting schedule for Warren War:

10:00 - Armor inspection

11:00 - Scenarios begin

Our plan is to have a campaign of quick scenarios, each lasting 5-10 minutes, with 5 minute breaks between fights. The war point scenarios all confer a small benefit in the final time castle assault scenario, but each leadup scenario is fairly straightforward. Archery will be in play every other scenario, in order to have time to gleam and reinspect ammunition.

---

-Warmup - Open Field Battle, 10 min, unlimited resurrection, last man standing at 10 min.

-The two sides meet on the open field, and hostilties are not far behind.

Champion battle, followed immediately by an open field battle, no resurrection, archery allowed. Last man standing claims the point. Champion battle is worth 1 war point, with the field battle worth another 1.

-A bridge near the castle gives access to the moat, and must be defended!

Bridge battle. 10 mins, unlimited resurrection, no archery. The objective is to hold the center of the bridge for as much time as possible, time will be recorded. There is a twist, there will be two boats, one for each side that will be in play that can be used to assault the bridge. Worth 1 war point. The winner of this battle will gain the use of 1 boat to use in the final scenario.

-The keys to the castle have been lost in a nearby marsh, and both forces seek to secure first entry to the castle.

Marsh battle: 1 resurrection, archery allowed. This will be similar to a bridge battle, in that there are water hazards that seek to swallow the unwary, but there are multiple paths that lead to the central objective. The goal of this scenario is to get the treasure chest in the center of the field, and bring it back to your resurrection point. Chest bearers will need full gauntlets. Worth 1 war point, and the winner will have choice whether to attack or defend first in the final scenario.

-Open field battle. 10 min, unlimited resurrection, no weapons over 6 feet, no archery. Last man standing called at 10 minutes. No war points, this one is just for fun.

-The fighting has moved to the village outside the castle, as vital supplies must be secured.

City battle: 1 resurrection, archery allowed. There will be 3 buildings, each containing a bag of food. Each bag that is brought back to your resurrection point will give your side an additional resurrection in the final scenario. Worth 1 war point.

-Open field battle. 10 min, unlimited resurrection, no archery, no shields. Last man standing at 10 minutes. Another fight for the fun of it, no war points.

-The castle is secured, and must be held against all comers!

Castle assault. Both sides will have to attack and defend the castle, side to do it faster wins the scenario. There will be a castle gate with a bridge and moat. The winner of the Marsh battle will have choice to go first or second. The winner of the Bridge battle will have a boat to assist their assault. And finally for every bag of food secured in the city fight your side will have 1 extra resurrection when defending. Archery allowed, base resurrections for the defender is 1, with attackers having unlimited. Worth 3 war points to the faster time.

Scenarios planned out by Charles Grenier (Arabos), our Shire Warmonger. Feel free to ask question or get clarifications, and looking forward to seeing you all there!

 


Merchant Info:

Merchants please contact HL Saikhan Naranaimorin at mthegm@msn.com or (360)510-0586.

Food merchants please contact HL Mattie of Temple Caffeina at thebettypages@gmail.com

Merchant fee is $10 or donate an item for prizes.

Please include a business card or note with donated items.

Current list of Merchants:

  • TEMPLE CAFFEINA - Specialty Coffee and snacks
  • THE CREATIVITY WORKS - Clothing and accessories for adult and child alike done in the early period styles with the occasional foray into late period.
  • PEGLEGS GIFTS & CRAFTS - Tapestries and Bags (These will be placed in Jan's booth in "The Creativity Works")
  • DAIN THE GOLDSMITH - Fine Jewelry.
  • THE LITTLE THINGS - Soaps and Specialty items.

Archery specific info:

Archery Marshal: Isenbart Ironsparks

"Comrades in arms, take up your war bow and be ready to repel your foe. Our foe will not stand fast to be vanquished. So steady your aim and slay all who advance and invade our lands."

Competition Themes.

Castle attack by day and night.

Schedule pending finalization.

Friday:

Last light - Inspections
Dusk - Night attack

Saturday:

9:00 AM - Equipment inspections
10:00 AM - Range Open
Start Day Assault "Competition"
Start Novice Shoot
Start Hunt - "Arts and Arrows"

??? - Range Closes - Results tabulated

??? - Awards presented at ????

Dusk - Post Competition Night Shoot

Sunday:

9:00 AM - Range Open
11:00 AM - Range Closed for tear down.

 

Thrown Weapons Championship: 

This Championship will be marshalled by HL Phydeaux Weir.  There will be many different challenges for Knife, Ax, Spear, and Darts so come out and bring your "A" game for lots of fun!

10 AM - Range opens - Sign up for the championship prior to 12 Noon.

12 Noon - Championship starts

 

Bardic Championship: 

The Championship will be run by HL Samira Al-Waddi. More details coming  but here is the preliminary setting.

- Who will be our next "Bunny Bard"!

- Focus of this competion is to "Entertain Us!" The competitors will enter two pieces with a third waiting in the wings in case of a tie. No documentation!  The entire audience will get to vote on their favorite bard and votes will be tallied and the winner announced.  The importance here is entertainment!  Bring your dinner or snacks with you!


Siege Cooking Contest: 

There will be 20 sets of food available, first come, first serve.  The Competition will be held Saturday. Pick up your food at the A&S pavilion between the end of morning court and 1 pm.

Entries must be received back at 4:00 at the A&S pavilion for judging (so plan on that for finishing cooking time)

The Scenario: You have been besieged for months in your castle. Your supplies are getting very low. You need to keep everyone happy and believing we are doing well by presenting a good meal with what you have…..

Everyone gets a bag containing the same basic ingredients and amounts.

Then, each team may add

  • One dried herb/spice (limited to 1/4 ounce )
  • One of any other item up to 1 cup
  • You may use butter or oil for cooking with
  • You may also add water anywhere it is needed

Criteria -100 points

  • 20 points if Teams can point to a medieval recipe as their source for each dish (10 bonus points for limiting it to a single time period and country).
  • 40 points for flavor/texture/appearance/aroma (10 pts each)
  • 10 points for using  each type of the ingredients given out (all of each type does not have to be included)
  • 10 points for best overall presentation (dishes etc.,  non food presentation)
  • 10 points for hot items hot, cold items cold
  • 10 points for judges choice


Siege Embroidery Contest: 

- Pick up supplies at Gate. (more details to be given at event)

- Turn in by 4 PM Saturday



Come back often, the schedule is likely to change and more information will be posted soon.













 

Site Info:
Name: Hovander Homestead Park
5299 Nielson Ave.
Ferndale, WA 98248

Directions to Site:

Site is located at Hovander Homestead Park in Ferndale, WA 98248 about a half hour South of the Canadian border on I-5.
Take your best route to I-5. Take exit 262 and go west on Main St. Go 1/2 mile and turn hard left onto Hovander Rd which is immediately after you go under the railroad trestle. (if you cross the bridge you have gone too far) Turn right onto Nielsen Ave after 1/5 mile. Go to the very end of the road which will turn into a one lane gravel road prior to the "Gate".


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