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Banner War

September 28, 2012 to September 30, 2012
Aquaterra

Snohomish County, WA

 

Households of An Tir, The Barony of Aquaterra extends an invitation to all households of An Tir to come together in honorable competition!  WAR. The household who wins the most victory points will also take home the war chest of prizes!  

 

War points will be given for heavy armored combat (including combat archery), rapier, youth armored combat, target archery, thrown weapons, arts and sciences (cooking, costume, games, darts, bardic, dance), volunteering, youth/children’s activities, encampment and heraldry contests, brewing contest (pending participation, entrants and judges must be 21 and have ID on person) and more! The non-military contests will all have war- or heraldry-related themes – check the website for details.

 

Households intending to compete must present themselves at opening court with their banner on display, and donate to the prize chest. Heavy war bands must have a war banner on the field. (HINT: there are war points for best war banner, best court presentation…)

 

Volunteers are needed, especially for Gate, and will be rewarded with war points!

 

Contestants in all activities, and volunteers, must declare their household affiliation prior to participating.

 

Relax between activities and visit the Marketplace (list of Merchants will be posted).

 

Camping spaces are first-come, first-served. Households fielding a war band may request a large group space. Limited RV parking is available. Power for RVs, some camp shelters is $10/night, payable directly to the site.

 

 

 BANNER WAR 2012

 

 

Attend ye, my Lords and Ladies, for brave bands of warriors shall soon engage in the noblest of pursuits- WAR! The fens and fields will ring with the din of fierce combat as roaming units of warriors face off wherever chance shall find them- From the streets of the market to the deep of the green wood, banners will rise and banners will fall, yet through one shall stand proud and win the day!

The bands are forming now as battle draws near- Gather beneath your banners, oh brave and true, and prepare for war!

 

A schedule of events

 

Friday:

12PM:   Site opens to Merchants

3PM:    Site opens to Populace

 

Saturday:

0800:    Gate opens

0930:    Opening Court

Armor inspection follows court by 1/2 hour.

Immediately following armor inspection:

 

Archery box-tourney shoot

Heavy combat

Rapier combat

YAC (pending torchlight tourney later)

Thrown weapons contest opens

All other contests open

 

1PM     Vox Off in amphitheater begins

3PM     Iron Chef contest begins, ends at 4:30PM.

5PM     All combat and ranges are closed for evening court.

 

6PM     Evening court.

 

7PM     Following court, Bardic contest begins (located next to the Tavern)

TAVERN OPEN (Must be 21 and show ID)

8PM     Games finished

YAC Torchlight Tourney (pending)

 

Sunday:

 

10AM    A&S armor repair pieces due.

Ranges open

Pick-up fights (where marshalls available)

 

1PM  Closing Court

 

5PM  Site Closes.

 

WAR SCENARIOS

 

 

1 OPEN FIELD BATTLES

A…This scenario is a “capture the flag” style. A point will be earned for each opposing flag brought to the resurrection point. This scenario will be unlimited resurrection and last 45 minutes. Winner will be the force that counted the most captured flags.

 

B…Standard open field battle, no resurrections, last man standing decides winner.

 

30 minute break

 

2 BRIDGE/ ROAD BATTLES

These battles will be fought on the road, edge of the road is the edge of the world and any fighter off the road is dead. Each army will have to get one of his fighters to the other side of the opposing army alive to win the scenario. No resurrection.

This will be fought as many times as it takes to ensure that each banner is fielded.

 

3 WOODS BATTLE

This will be a battle where one army is sent out into the woods and deployed in its best “ambush” formation. The opposing force will march up the road until ambushed by the hidden force. This will be repeated so that each force has an opportunity to play both roles. No resurrections, last man standing decides winner.

 

Should there still be a desire to eat more rattan, there will be a grand melee involving all fighters as individuals. Last man standing will declare which banner he will give his win to.

 

These scenarios are a general idea of what will happen but know that they may be adjusted depending on how many banners are represented on this day.

 

 

A Dueling Schedule

 

One Round-Robin tournament where the top two finishers will end the tournament with a duel of first to three slayings for three war points to their Banner.

Being a polite, honorable and chivalrous crowd we will also solicit accolades from the competitors.  They will recommend one amongst their ranks for recognition based on their performance, not only with the sword but with their honor and courtesy as well. This will be worth two war points for the Banner of the rapier dueler with the most accolades.

A final war point is available and since the crowds and mobs like to witness and cheer a good killing, the final war point will go to the Banner of the Best Death as performed on the dueling field, presumably by the fighter that gets killed.

Pick-up duels are encouraged both before and after the official events as long as a marshall is present.

 

Youth Armored Combat

 

Why let the Heavy Fighters have all the fun? Following Opening Court, there will be a call for any and all youths to sign up for boffer style war scenarios (the actual details will depend on a variety of issues including the number of youths interested, parental permission & involvement and since it is the Masonic Campground.....weather.) See the YAC Marshal (Jólgeirr Álarson) immediately following morning court or come by the YAC encampment for all the details.

Feel free to bring your own boffer style weapon (although it will need to pass a safety inspection) and weapons will be provided for those who lack them.

 

Combat Archery Box Tournament

Start with a 10x10 square, roughly 30 feet apart.  Make sure you’re armored properly, of course, and then eye your opponent. Then take aim, and fire…and try to kill that other guy!  Bear in mind, though, that your opponent is trying to do the same thing to you.

Dropped arrows are lost ammunition, and pending the number of combatants, you might not be dead just yet. Tourney structure will be as a normal combat tournament..  As always, structure and rules are subject to change.

 

Arts and Sciences Competition

 

This year’s A&S competition will stand by the War theme. Battle is hard, on the soldiers AND their equipment… In that spirit, this year A&S participants will have the opportunity to compete in the following contests of skill and ingenuity:

 

Repair arms and armor:  Contestants shall bring a piece of weaponry or armory to the A&S table by noon on Saturday. Each household will then blindly be given a piece to repair- It may or may not be the piece they provided to the contest. You have till noon on Sunday to affect the best possible repairs to the piece.

 

The Contest is all about weapons; while documentation is not required it is encouraged.

 

For the youth, entrants will build a castle out of sugar cubes and frosting. They’ll have one hour to design and build, and these sweet fortifications will be allowed to set and dry for one hour. Contestants will then try to knock each others castles down with marshmallow catapults. Those that survive the sugary assault, still standing, win.

 

Iron Chef

 

Contestants begin with a short list ingredients., and will have one and one-half hours.  They may  add two of their own ingredients, and and work from there.  The contest does not require that recipes be period, though it is certainly not discouraged.  Nor must they be done in a period manner, though again, if you have the urge to do it thusly, by all means, please do.  The judging will be simple, however.  That which tastes best to our panel of three judges, by concensus…wins.  Bring your best skill to the table...and see what you can do!

 

Family Activities

 

There will be space set aside for children’s activities on site Saturday 11:00 am-4:45 pm.

PARENTAL SUPERVISION IS REQUIRED

Scavenger hunt, Heraldry hunt, PEOPLE HUNT! (Directions will be provided on site)

Coloring & Castle play

SATURDAY 4PM: Learn to make a woven belt or just a favor for a parent or friend

Back Strap Weaving

Taught by Lady Isabel of Oxeneford

Aquaterra’s Page School is hosting this area.

SATURDAY look for the banner in the main activity area.

Banner description: A green book on a white background

with blue waves below the book.

(Argent, a book vert, in base two bars wavy azure)

 

 

 

Participating Merchants -

 

Creativity Works

The Busy Beader

Fairy Dust Creations

Autumn Creek Toys

Tigre Celtique

Proes and Steel

Gaen Allusions

And More!

 

 

And finally, there are new park rules in effect.  These are relayed from the park caretakers, and are as follows.  Please, take care to observe them, as they are our hosts, and the event staff is very grateful for their assistance for this event.

 

Welcome to the Masonic Family Park in Granite Falls. This beautiful 245 acre park is open to all Master Masons, their family members and guests. In addition, members of Eastern Star, Amaranth their family members and guests may also stay in the park. We hope you enjoy your stay with us. The following are some rules to help you enjoy your stay.
REGISTRATION HOURS: The gatehouse is open for registration from 8AM to 9PM Monday-Thursday, Saturday & Sunday and open 8AM to 10PM on Friday.
GATE CODE: The gate code is provided for your safety and the safety of the other campers. Anyone giving the gate code to any unregistered guest will be dismissed from the park immediately!
GUESTS: All guests must have their sponsoring member in the park before entering. Guest conduct is the responsibility of the sponsor.
FIREARMS: The display and use of firearms is prohibited in the park. This includes air rifles and paint guns.
PETS: Pets must be on a leash at all times, even within their own campsite. Campers will receive one verbal warning from park staff of off leash animals. If seen off leash a second time the animal will be invited to leave the park. Pet owners are responsible for cleaning up after them.
CAMPFIRES: Campfires are allowed only in designated fire rings. Firewood is for sale at the gate and will be delivered to your campsite between 5 & 7PM.
QUIET HOURS: Please observe the quiet hours of 10:00PM to 8:00AM. Any violations should be reported to the caretakers immediately.
MOTORCYCLES & ATV'S: Motorcycles are allowed in the park as long as they are street legal (licensed and equipped for street use) to drive to and from your campsite only. Off road motorcycles and ATV's are prohibited!
FISHING: Catch and release fishing is permitted in the park with a valid license. The fishing is always good, the catching well ...

LENGTH OF STAY: No one may stay in the park longer than 14 days on any one visit. There is a $5 per night fee for any unattended RV. RV's left unattended longer than 48 hours are subject to towing and all towing fees are the owner’s responsibility.

 

Please note, There will be a dumpster on site for SCA use.  

 

 

 

FEES:
Adults (18+)* $15 weekend $10 day
Youth (6-17) $13 weekend $8 day

Military (With ID) $5 discount
Children 5 and under: Free
*$5 NMS applies to non-member adults
Make checks payable to: SCA Inc. - Barony of Aquaterra

 

 

 

 

 

 

 

 

 

Site Info:
Name: Masonic Park Campground
24310 Mt Loop Hwy
Granite Falls, WA 98252

Directions to Site:

Last Event's Directions:

 

24310 Mt Loop Hwy Granit Falls, WA 98252

Directions to Site: From I-5, take US-2 (East toward Wenatchee). Take WA-204 to Lake Stevens. Turn left (North) onto WA-9. Turn right onto WA-92 (East toward Granite Falls). WA-92 ends in a T-intersection in Granite Falls -- turn left onto Mountain Loop Hwy. The site entrance is 4.5 miles from this point, and will be on your left. Watch for SCA signs.



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