Their
Excellencies Baron Ming Lum Pee and Baroness Elina Karsdottir
welcome you to the
Barony of Seagirt, as once again the armies of Seagirt and
Lions Gate come together for Sealion War!
Join us
on the weekend of June 5th-7th, 2009 at Camp Barnard,
where the two armies will compete for points in exciting War
Scenarios for Heavies and Rapier, Target Archery, and Arts
& Sciences.
Field Points - 7 Scenarios for each discipline.
Limited Lives - 4 lives for each fighter (with exception to
2
designated fighters for each side - 1 commander & 1
baron/baroness/
subcommander who will fight all scenarios)
During armour inspections, decals with 4 check boxes will be
issued to
each fighter to indicate inspection status and also to
indicate lives.
As each person dies in each scenario, they will walk to a
resurrection
point to be brought back to life (they will be marked for
each time
they die).
Each scenario will allow for retreating in which the
retreating force
forfeits the battle point. Individual fighters may choose to
desert a
battle to preserve life.
Yielding is allowed by individual fighters and will not lose
their
life, however must fight immediately on their captor’s
side for the
next scenario (only one scenario).
Heavy & Rapier
Points (no archery or thrown weapons in rapier
points)
- 14 pts total
Raiding Party (2
pts) - This scenario begins the war. Each party
will
have their chance to protect their supplies (cardboard
boxes-or flags)
from being raided. They can choose to defend, protect all
supplies
(until they are all taken and brought to another point) or
abandon the
camp and forfeit the battle. (Both sides attempt - 1 pt
each)
Forest Path Battle
(2 pts) - The war parties must get to their
rally
points to get prepared for the ensuing field battles. They
must trek
through the forest and make it to the rally point. Those that
make it
to the rally point end their successful run and preserve
their life
for the next point. (Both sides attempt - 1 pt each)
Open Field Battle
(2 pts) - The two waring parties meet on the
open
field for two frontal assaults. Two retreat points for forces
to
forfeit the battle will be made available (the point is
forfeit if all
live forces make it to the rally point)
Driving the forces
off (1 pt) - Two sides meet across a river.
All
unbelted fighters will fight on their knees in the shallow
river, while
knights/dons, commander/warlords and Barons/baronesses are
on
horseback (meaning they can stand and fight). This final
battle is to
the last person standing.
Archery Points -
3 Pts
Maim Em’ and
Leave Em’ Archers have 30 seconds to shoot at
a designated target.
All Seagirtian archers or all Lions Gate archers shoot at the
same
time or in waves. Target is decided randomly (eg. Left arm,
head,
torso) 1 point for every hit on the target.
Each side will shoot at 3 designated targets.
Progressive
Popinjay
1 point for every hit on the popinjay bird.
To get to the popinjay you must first hit 4 other targets.
You start
with 6 arrows and shoot at increasingly smaller targets. You
do not
advance until you have hit the current target.
Three rounds of shooting.
Ring
Shoot
A ring of sorts is place on the butt approx 10-13”
diameter. 5 arrows
each in two rounds. 1 point for every arrow COMPLETELY inside
the ring.
Arts Points - 3
pts
War is not only won on the field of
battle, but at home where tales
from the field build morale which facilitates the continuing
support of
the people to their respective armies. The arts points will
be the
best representation of war propaganda. This could be about
embellished
victories, heroes, legendary battles, plunders and rewards.
It can be
presented as a literature, scroll, song, poetry or heraldry.
This can
be totally fictitious, but must represent your home
barony.
Points will be given for the most creative execution,
best
embellishment and best documentation
Science Points- 3 pts
In war, the need to keep your troops
well fed is an important
necessity, but the long distances travelled to each battle
requires
some careful preservation and selections of such foods. As
such the
science points will be the best representation of period war
rations.
Points will be awarded to the rations that provides the best
balance
of nutrition/energy, best execution, and best
documentation.
Site
opens at 4 on Friday and closes at 4 on Sunday.
No pets
allowed!! This a site rule, and pets WILL be turned away, no
matter how well behaved. Contact Autocrat for info
on nearby kennels.
Site is
VERY discreetly damp (period containers only).
There is
a garbage bin on site, but please take your recyclables home
with you.
Merchants are
welcome, but should pre-book if possible. There is no
merchanting fee, but we would ask for a donation of an item
suitable for giving away as a prize or as largesse.
For those of you who will be attending the
event with children, I include two links to An Tir Forms
regarding waivers for minors.
The first is for minors who will be
attending with their parents.
It's helpful to have it filled out ahead of
time and ready when you arrive at Gate so you can speed
through without fuss.
This form is also available at Gate for
parents to complete.
This second form is for minors who are
attending without their parents.
They MUST have this form filled out PRIOR
to their arrival, as their parents MUST sign it, designating
a guardian who will be able to authorize medical care
for the minor should it be required.
This guardian MUST remain on site with
the minor for the weekend. Any minor who arrives at Gate
without this form (and a guardian) will NOT be allowed on
site.
We cannot call your parents and get their
permission over the phone.
Limited
number of cabins (24 cabins with 8 bunks in each –
minimum of two paying occupants per cabin) are available by
pre-booking with Baroness Glynis: redrora@shaw.ca
Cost is
$30 per adult for weekend (includes site fee). Youth
Cabin price is $20 (age 13-18). Children under 12 camp for
free.
Site Info: Name: Camp Barnard 3020 Young Lake Road Sooke, BC V0S 1N0
Directions to Site:
From
Lower Mainland - Tsawwassen-Swartz Bay ferry. Pat Bay highway
#17 toward Victoria. West (Right) on McKenzie. Right (North)
onto the Trans Canada Hwy. Colwood exit (North) onto highway
#14, which becomes Sooke Road. About 30 minutes to Sooke - In
Sooke, Right onto Otter Point Road. Right on Young Lake Road.
Straight at crossroads into site.
From Port Angeles - Take the MV Coho ferry. At the terminal
exit turn left onto Belleville Road, Left on Douglas St.,
which becomes the Trans Canada Hwy. Follow instructions
above.
From up Island - After Malahat, take Millstream
Rd/Veteran’s Memorial Parkway exit. Go right (West) at
exit ramp lights, follow to Sooke Road. Turn right (North)
onto Sooke Road; follow instructions above.
Note that the above Weather and Map information is generated from the site address and can be easily confused. The weather will say if its for the branch or for the site. It will be for the site if the site can be found, but this again is not always the case, and if the site is some distance from the branch then the weather may be different.
This is the recognized Web Page for the Kingdom of An Tir,
of the Society for Creative
Anachronism, Inc. (SCA). The maintainer of this page is the
An Tir Webteam
It is not a
corporate publication of the Society for Creative Anachronism, Inc.
and does not delineate SCA policies. In cases of conflict with printed
versions of material presented on this page or its links, the dispute
will be decided in favor of the printed version.